Zelda 2 Cover Art |
Welcome back to my Random Retro Reviews. This time I will be reviewing, you guessed it, Zelda 2. This game was released on the NES and Famicom in January 1987. This was the first direct sequel in the Legend of Zelda series, coming after the only other game at the time, The Legend of Zelda NES. This game follows Link in his adventures directly after the events in the first. So lets get started.
Visuals
The visuals of this game were a lot more varied than the first game, but many visuals looked disappointing. There were two different styles designed. There is the overworld sprites and the side-scrolling sprites. The overworld sprites were the most depressing looking. The world, although colorful than the first if the series, was still very barren. All the rocks and paths and everything in between was very block shaped. This made everything look too pixelated. Link himself was made very small, allowing very little sight of him. Even the towns, are designed to look extremely small. In fact, the town was made even smaller than Link, which made the world seem very unbelievable. Next is the side-scrolling sprites. This is where everything looked a lot better. Link was nicely designed, allowing you to see his sword and shield, tunic, and even his pointed ears. The areas also looked nice, except they also suffered of the same blocked look. This was forgivable due to the nice enemy sprites.
Music
The music in this game was also great. The overworld theme is simply a remixed version of the original Zelda theme. Although it was a nice remix, it doesn't sound as nice as the original but it is still good. There was a weird wavy sound that was applied to most of the instruments. Though this made the songs a little annoying, in the end, the music is very memorable. The great music in this game is found in the palaces. It is difficult for me to decide between the palace them and the great palace. Either way, these are two great tracks that will keep the
Gameplay
Link fighting a Darknut |
Link's many different attacks |
As you travel from town to town, you must go collect items to increase your number of bars for your health or magic or items which can either be traded to allow you to learn new spells, which allow you to survive in a palace to get an item to get to the next town. This is where Zelda 2 made its mark on this franchise. Zelda 2 was the first game to heavily rely on NPC communication. To learn the new spells, you must help citizens of the towns and proceed. Next is a very big change from the first. The items have been completely removed and replaced with spells and magic, in which this game was the first to introduce. These spells are things like shield, which gives you a better physical defense, and life which allows you to regain health. There are also more eccentric spells such as the fairy spell which transforms you into a fairy and allows you to fly across platforms at the cost of a large amount of magic.
Story
Impa telling Link about the triforce symbol on his hand |
Overview
Zelda 2: The Adventure of Link is a great game with too many flaws. In my opinion, the biggest problem the game has is the name. Zelda 2, had to follow up the masterpiece that was the Legend of Zelda NES. This gave everyone so much to expectations for the game, which it did not reach due to the gameplay difference. Next was the difficulty. This game was pretty easy until about 2 palaces in. This is around Death Mountain where the game got extremely difficult. And finally, the game was designed so blocky. This made the game look like horrible to see. Although it wasn't the best, the gameplay made me feel a little more excited for fighting these evil creatures, even if it was difficult. This is mainly due to the game not being cheap, but difficult. That made me feel that every time I died, it was my fault (unless I fell in lava due to knockback).
I rate this a 5.5 out of 10
Notes: Sorry if anything looks a little weird. I was having some technical difficulties
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