Cover Art |
Visuals
Pit jumping to reach a collection of small hearts
as he is chased by a cyclops skull
as he is chased by a cyclops skull
I'm just going to be completely honest with you (as I always am). This game wasn't that good looking. The NES sprites from its predecessor were so much better, This was one of those games that the developers didn't sacrifice the colors for a better sprite. Pit looks just as bland if not worse from his previous title and looks oddly blurry. And without the color, his clothes doesn't stand out from his skin. These weren't the worst sprites I've ever seen, but they definitely didn't do the character any justice. As for the environment, I can only say the same thing. A lot of the floors, walls and ceilings looked very bland, and most of them simply look copy pasted, luckily they were designed nicely so that isn't as apparent as in some other games. Unfortunately they could've have looked better. As for the enemies, I was very torn on the decision of talking good or bad about them. Some enemies, like the Cyclops Skulls, Wormser, and all bosses generally looked pretty good. Unfortunately almost every other enemy looks awful. Some iconic enemies even looked awful. The Komayto, who looked identical to Metroids in the first entry, looked like leaves! And the Eggplant wizards, although looked similar, had it's body out of proportion. It was a shame to see how most of the enemies. The only real reason I was torn were the bosses. Three of the four bosses actually looked pretty scary! I admit I'd probably wet myself if I had come face to face with them. The last boss is so nicely detailed that my own grandmother was about to look for holy water after seeing the beast. And with them being the end of each level, it truly fit the scary scenarios that Pit is placed in.
Music
The music in this game is unique to say the least. I'm not going to bash on it because it fulfills what it is intended on doing. It truly makes you feel as though you are ascending to gain the Three Sacred Treasures. The problem for me is it's simplicity. The original had music composed with many layers which almost gave it a symphonic sound. This along with the catchiness made it an instant classic. In Of Myths and Monsters, the music sounds as though it only has one or two layers. But it's most redeeming features is that it is still catchy. While playing through this game, I constantly caught myself humming the fortress tune or the music of any world I was in.
Gameplay
Pit using his Fire Arrows against the boss, Fire Serpent (fire vs. fire = video game logic) |
A defeated Pit in a bat chamber |
Back to the gameplay, just like in the previous game, you start off with no hearts (which are the currency in this franchise), one bar of health, the weakest arrows, and no special weapons. This actually made the first few levels in the original, extremely difficult for casual gamers. Luckily, Pit can increase each of these. Health is increased by reaching a certain score on certain levels. This can become tiresome due to the need to farm on respawning enemies. Arrow strength is increased in an unknown way, but is assumed to increase by defeating enemies, collecting hearts, and not being hit or missing shots at the enemies.
General layout of the Underworld, Overworld, and Skyworld respectively |
Story
This game doesn't have much in-game story besides a small paragraph that very briefly explains what is happening. The full story is, like for most games of the time, in the instruction manual. The story is quite long but let me try to do it more justice than the small paragraph.
Palutena artwork |
Pit's new design for Of Myths and Monsters |
Palutena calls forward Pit. the captain of the Icarus Army who were sworn to protect Palutena and Angel Land. Palutena sits Pit down, a liberty that isn't given out commonly by the goddess. After thanking him for showing up, Palutena informs him of the fortune teller and her dream. She soon tells him that he will have to defeat the demons, but alas he isn't powerful enough to defeat them.
Palutena, knowing this, devised a plan to send Pit in search of Angel Lands Three Sacred Treasure, knowing that the journey to find them will give him the power to use them. With this information, she sends Pit off alone hoping not to scare anyone else of the fear of the future attack from the unknown demons.
Palutena, knowing this, devised a plan to send Pit in search of Angel Lands Three Sacred Treasure, knowing that the journey to find them will give him the power to use them. With this information, she sends Pit off alone hoping not to scare anyone else of the fear of the future attack from the unknown demons.
I personally found this story, although simple, very good. Unlike most other instruction manual stories, this one goes into great details on small events and uses dialogue so nicely that it was a pleasure to read.
Overview
I personally loved this game. The visuals and music in this game were a mess, but the gameplay easily made up for this, and the story was just the icing on the cake. Personally I am disappointed that not many people have heard of this game because I feel it did a phenomenal job as a Game Boy sequel. Although the game isn't very long, it has just the right amount of difficulty and variety to have a lot of replay value. I suggest this game for any fans of the series and for any gamers who are looking for a great Game Boy game.
Notes: First I'd like to thank you all for the view, you are all fantastic. Now that it is summer time, I have more liberty and hope to have a lot more reviews dished out. Hopefully I can make the jump to video reviews soon and hope to continue getting this much support. Thank you all and hope you like the reviews
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