European Title screen |
Visuals
Mallo after finishing 18 levels and saving all the children. |
The main character, Mallo, for the most part looks nice, except for my confusion. I honestly had no idea what he was! Even now that I have read that he is a "cat", I still don't see the cat in him. That doesn't hurt the game at all, it actually helps because it gives you the sense that you are not in an average world. This imagination for this character was interesting. The stages also look pretty nice. My one complaint was that the levels tend to have very similar bland backgrounds. After a while, I did get pretty bored of them and ignored them completely. As for the Pushmos, which is the name for the walls you must climb, they looked pretty good. Many of them were simple shapes while others were detailed drawings of many different things. This is what I found most impressive. The game made excellent puzzles out of real shapes of things such as animals, houses, and other miscellaneous items. The problem was that they all weren't interesting shapes. Some just looked like colored pixels that made nothing. These obviously were designed to be levels but weren't very appealing to the eye. With this game being on the 3DS I can admit that the 3D worked perfectly in this game. Sometimes I even felt that I could platform better when I has the 3D on. It gave a true sense of depth instead of just further separating the character and the backdrop as many games have before.
Music
The music in this game was a lot like the art style. Very calming and child friendly. At first, I fell in love with the music. I would constantly hum along with the music as I jumped from platform to platform. Soon I noticed that there is so little variety. I would hear the same song for approximately 80 levels. So what originated as a hum of joy became a hum of annoyance. This song was so catchy, that even I got annoyed by it, I just couldn't stop humming. Overall the music is of such high quality, but there definitely low quantity.
Gameplay
Pushmo gameplay |
Speaking of mistakes, this game has plenty of different tricks to make sure you make mistakes. There are manholes that allow you to get from on block to the next and even switches that move all blocks of a certain color forward or back all the way.
The physics for this game are honestly great. Mallo has a very light gravity which allows you to make jumps safely and he isn't cursed by floatiness so his fall time isn't too bad. The best part I would say are the tight controls. At no time did I ever feel like I have lost control of him, which is a very dire feature in any platformer. The problem I had in this gameplay was the pacing. The goal is very simple, get to the child which is usually on the highest point with some exceptions. The game also has no time limit which has you calmly trying to focus on finding the solution. I found this quite boring to say the least. With some of the levels being ridiculously easy, I felt it would have been great to include a timer or some other features to give some kind of challenge. If not a timer why not collectibles? This could have made it feel a little more encouraging to go back and play some levels and to make it have more replay ability.
An 8-bit Megaman Pushmo and it's QR code |
Story
Mallo being instructed be Papa Blox to continue climbing |
Overview
With my expreiences of Pushmo, I feel it is a very average game. It isn't the easiest game out there, but isn't even close to being a real challenge. The mechanics are very well made and the presentation is great. Unfortunately is is ruined by the extremely slow pacing of the gameplay and the repetitive music. Honestly, I started the game with high hopes for another puzzle game to help me pass countless hours. In a way it did succeed but after beating approximately half of the single player levels, I found myself bored and even felt that the game was a little bothersome to play in long play sessions. I can't rate it negatively for the bad experience I had and I must admit the level design was above average.
I rate this game 7.5 Mallos out of 10
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